Third party Steam Controller software. Part 2 – My take on it.

In part one of this two-part article, I went over what we have seen in the first year and a bit since the Steam Controller has launched, in terms of hardware mods and (mostly third party) software for it.

One of the programs discussed was my project “GloSC“, that I want to go more in depth on in this part two.

You’re going to see code and assembly here.
If that’s up your alley you might wanna grab a cup of coffee and make yourself comfortable as it’s gonna be a bit of a read.
Otherwise, you’re welcome to stay, too!

Continue reading “Third party Steam Controller software. Part 2 – My take on it.”

Third party Steam Controller software. Part 1 – State after a year

It’s been well over a year since Valve has released their little beasty of an input device dubbed “Steam Controller”.
When Valve first announced it and stated that this thing should be as hackable as possible, I naturally got excited about the device and so I’ve picked one up short after launch.

About a month after launch, I wrote up a general overview of the controller here.
In the article I briefly touched on the software development side of things, stating that I’d wish for an open API.
I concluded that it’s going to be interesting to see how things shake out,
and ended with this quote from Valve from the original Controller announcement.

“The Steam Controller was designed from the ground up to be hackable… We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering.”

Continue reading “Third party Steam Controller software. Part 1 – State after a year”