In part one of this two-part article, I went over what we have seen in the first year and a bit since the Steam Controller has launched, in terms of hardware mods and (mostly third party) software for it.
One of the programs discussed was my project “GloSC“, that I want to go more in depth on in this part two.
You’re going to see code and assembly here.
If that’s up your alley you might wanna grab a cup of coffee and make yourself comfortable as it’s gonna be a bit of a read.
Otherwise, you’re welcome to stay, too!